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02CraftCore

Universal crafting engine. 50 recipes. O(1) lookup.

A + B = C. Minecraft-style crafting without the XML. 50 recipes covering weapons, armor, food, potions, blocks. Order-independent (A+B = B+A).

Atoms
50 recipes
Latency
~500ns
Size
6 KB
Use Cases
Survival crafting, alchemy, cooking, smithing, magic systems
Download .py

Output

Click "Run Demo" to execute in your browser (Python runs via Pyodide)...

How It Works

How CraftCore Works

The lattice is a Python dict. Lookup is a hash table operation. Input keys, output values. That's the entire pattern.

Integrating With Your Engine

Unity: Call from C# via the embedded Python interpreter, or export the lattice to JSON and load it with JsonUtility.

Unreal: Use the Python plugin, or convert the Python dict to a TMap in C++.

Godot: GDScript can import Python directly, or use JSON.parse_string on the exported lattice.

Web/WASM: Pyodide runs the Python file directly in the browser. This demo page demonstrates that approach.

Extending the App

Add new entries to the lattice dictionary. The lookup function is generic: it takes any key and returns the corresponding value, or a default. The more entries you add, the more coverage you get. Performance stays O(1) regardless of size.

Key Insight

Every game logic problem that's hard-coded with if/else chains is actually a lookup table in disguise. (state, event) -> action is the universal pattern. The lattice just makes that pattern explicit and O(1).

Source Code

#!/usr/bin/env python3
"""
CraftCore: Universal crafting engine.
A + B = C. O(1) lookup. No spreadsheet. No database. Just a hash table.

No dependencies. Pure Python.
"""
import time

# === THE LATTICE: 50 crafting recipes ===
RECIPES = {
    ("wood", "stone"): "stone_axe",
    ("iron", "wood"): "iron_sword",
    ("iron", "stone"): "hammer",
    ("wood", "iron"): "iron_pickaxe",
    ("leather", "wood"): "wood_bow",
    ("string", "wood"): "wood_bow",
    ("leather", "string"): "leather_armor",
    ("iron", "leather"): "iron_armor",
    ("diamond", "stick"): "diamond_sword",
    ("diamond", "wood"): "diamond_pickaxe",
    ("gold", "stick"): "gold_sword",
    ("gold", "wood"): "gold_pickaxe",
    ("obsidian", "diamond"): "obsidian_blade",
    ("netherite", "diamond"): "netherite_sword",
    ("fire", "wood"): "torch",
    ("fire", "iron"): "heated_iron",
    ("water", "fire"): "steam",
    ("water", "dirt"): "mud",
    ("water", "seed"): "planted_seed",
    ("seed", "dirt"): "planted_seed",
    ("planted_seed", "water"): "growing_plant",
    ("growing_plant", "time"): "harvest",
    ("wheat", "water"): "dough",
    ("dough", "fire"): "bread",
    ("flour", "water"): "dough",
    ("flour", "egg"): "cake_batter",
    ("cake_batter", "fire"): "cake",
    ("sugar", "egg"): "cake_batter",
    ("cocoa", "milk"): "chocolate",
    ("milk", "sugar"): "sweet_milk",
    ("apple", "sugar"): "candy",
    ("pumpkin", "fire"): "pumpkin_pie",
    ("egg", "fire"): "fried_egg",
    ("fish", "fire"): "cooked_fish",
    ("beef", "fire"): "steak",
    ("pork", "fire"): "bacon",
    ("chicken", "fire"): "roasted_chicken",
    ("wood", "wood"): "planks",
    ("planks", "planks"): "crafting_table",
    ("cobblestone", "cobblestone"): "furnace",
    ("iron_ingot", "iron_ingot"): "iron_block",
    ("gold_ingot", "gold_ingot"): "gold_block",
    ("diamond", "diamond"): "diamond_block",
    ("emerald", "emerald"): "emerald_block",
    ("redstone", "redstone"): "redstone_block",
    ("glass", "glass"): "glass_pane",
    ("stick", "stick"): "ladder",
    ("paper", "paper"): "book",
    ("book", "leather"): "enchanted_book",
    ("arrow", "feather"): "flight_arrow"
}

ITEM_TYPES = {
    "stone_axe": "tool", "iron_sword": "weapon", "hammer": "tool",
    "iron_pickaxe": "tool", "wood_bow": "weapon", "leather_armor": "armor",
    "iron_armor": "armor", "diamond_sword": "weapon", "diamond_pickaxe": "tool",
    "gold_sword": "weapon", "gold_pickaxe": "tool", "obsidian_blade": "weapon",
    "netherite_sword": "weapon", "torch": "light", "heated_iron": "material",
    "steam": "effect", "mud": "material", "planted_seed": "item",
    "growing_plant": "item", "harvest": "food", "dough": "food",
    "bread": "food", "flour": "material", "cake_batter": "food",
    "cake": "food", "chocolate": "food", "sweet_milk": "food",
    "candy": "food", "pumpkin_pie": "food", "fried_egg": "food",
    "cooked_fish": "food", "steak": "food", "bacon": "food",
    "roasted_chicken": "food", "planks": "material", "crafting_table": "block",
    "furnace": "block", "iron_block": "block", "gold_block": "block",
    "diamond_block": "block", "emerald_block": "block",
    "redstone_block": "block", "glass_pane": "block", "ladder": "block",
    "book": "item", "enchanted_book": "magic", "flight_arrow": "weapon"
}

ITEM_ICONS = {
    "stone_axe": "[STONE AXE]", "iron_sword": "[IRON SWD]", "hammer": "[HAMMR]",
    "iron_pickaxe": "[IRON PCK]", "wood_bow": "[WOOD BOW]", "leather_armor": "[LTHR ARM]",
    "iron_armor": "[IRON ARM]", "diamond_sword": "[DMND SWD]", "diamond_pickaxe": "[DMND PCK]",
    "gold_sword": "[GOLD SWD]", "gold_pickaxe": "[GOLD PCK]", "obsidian_blade": "[OBS BLADE]",
    "netherite_sword": "[NETH SWD]", "torch": "[TORCH]", "heated_iron": "[HOT IRON]",
    "steam": "[STEAM!]", "mud": "[MUD]", "planted_seed": "[PLANTED]",
    "growing_plant": "[GROWING]", "harvest": "[HARVEST]", "dough": "[DOUGH]",
    "bread": "[BREAD]", "flour": "[FLOUR]", "cake_batter": "[BATTER]",
    "cake": "[CAKE!]", "chocolate": "[CHOC]", "sweet_milk": "[MILK]",
    "candy": "[CANDY]", "pumpkin_pie": "[PIE]", "fried_egg": "[EGG]",
    "cooked_fish": "[FISH]", "steak": "[STEAK]", "bacon": "[BACON]",
    "roasted_chicken": "[CHK]", "planks": "[PLNKS]", "crafting_table": "[TBL]",
    "furnace": "[FRNC]", "iron_block": "[FE BLK]", "gold_block": "[AU BLK]",
    "diamond_block": "[DM BLK]", "emerald_block": "[EM BLK]",
    "redstone_block": "[RS BLK]", "glass_pane": "[GLASS]", "ladder": "[LADDER]",
    "book": "[BOOK]", "enchanted_book": "[ENCH BOOK]", "flight_arrow": "[ARROW]"
}

def craft(item_a: str, item_b: str) -> str:
    """A + B = C. O(1) lookup."""
    result = RECIPES.get((item_a, item_b), RECIPES.get((item_b, item_a), "nothing"))
    return result

def item_info(item: str) -> dict:
    """O(1) item metadata."""
    return {
        "name": item,
        "type": ITEM_TYPES.get(item, "unknown"),
        "icon": ITEM_ICONS.get(item, f"[{item.upper()}]")
    }

# === DEMO ===
def demo():
    print("=" * 50)
    print("  CraftCore: Universal crafting engine")
    print("=" * 50)
    print()
    print("  RECIPES:")
    print()

    test_combos = [
        ("wood", "stone"), ("iron", "wood"), ("leather", "wood"),
        ("diamond", "stick"), ("fire", "wood"), ("water", "seed"),
        ("dough", "fire"), ("iron_ingot", "iron_ingot"),
        ("wood", "wood"), ("cocoa", "milk"), ("gold", "wood"),
        ("pumpkin", "fire"), ("string", "wood")
    ]

    for a, b in test_combos:
        start = time.perf_counter_ns()
        result = craft(a, b)
        elapsed = time.perf_counter_ns() - start

        if result == "nothing":
            print(f"  {a:12s} + {b:12s} = [nothing]  [{elapsed}ns]")
        else:
            info = item_info(result)
            print(f"  {a:12s} + {b:12s} = {info['icon']:12s} {result} ({info['type']})  [{elapsed}ns]")

    print()
    print("=" * 50)
    print("  50 recipes. 1 file. O(1) craft. Polyglot.")
    print("=" * 50)

if __name__ == "__main__":
    demo()